package com.sntra.beibi.request;

import com.sntra.beibi.domain.Dot;

public class DotRequest {

	    public int Counter;
	    public int SectionID;
	    public int OwnerID;
	    public int BookID;
	    public int PageID;
	    public long timeLong;
	    public int x;
	    public int y;
	    public int fx;
	    public int fy;
	    public int force;
	    public int angle;
	    public Dot.DotType dotType;
	    public float ab_x = 0.0F;
	    public float ab_y = 0.0F;
	    public int color = -16777216;
	  //设备Mac地址
	    private String deviceMac;
	    
		public String getDeviceMac() {
			return deviceMac;
		}
		public void setDeviceMac(String deviceMac) {
			this.deviceMac = deviceMac;
		}
		public int getCounter() {
			return Counter;
		}
		public void setCounter(int counter) {
			Counter = counter;
		}
		public int getSectionID() {
			return SectionID;
		}
		public void setSectionID(int sectionID) {
			SectionID = sectionID;
		}
		public int getOwnerID() {
			return OwnerID;
		}
		public void setOwnerID(int ownerID) {
			OwnerID = ownerID;
		}
		public int getBookID() {
			return BookID;
		}
		public void setBookID(int bookID) {
			BookID = bookID;
		}
		public int getPageID() {
			return PageID;
		}
		public void setPageID(int pageID) {
			PageID = pageID;
		}
		public long getTimeLong() {
			return timeLong;
		}
		public void setTimeLong(long timeLong) {
			this.timeLong = timeLong;
		}
		public int getX() {
			return x;
		}
		public void setX(int x) {
			this.x = x;
		}
		public int getY() {
			return y;
		}
		public void setY(int y) {
			this.y = y;
		}
		public int getFx() {
			return fx;
		}
		public void setFx(int fx) {
			this.fx = fx;
		}
		public int getFy() {
			return fy;
		}
		public void setFy(int fy) {
			this.fy = fy;
		}
		public int getForce() {
			return force;
		}
		public void setForce(int force) {
			this.force = force;
		}
		public int getAngle() {
			return angle;
		}
		public void setAngle(int angle) {
			this.angle = angle;
		}
		public Dot.DotType getDotType() {
			return dotType;
		}
		public void setDotType(Dot.DotType dotType) {
			this.dotType = dotType;
		}
		public float getAb_x() {
			return ab_x;
		}
		public void setAb_x(float ab_x) {
			this.ab_x = ab_x;
		}
		public float getAb_y() {
			return ab_y;
		}
		public void setAb_y(float ab_y) {
			this.ab_y = ab_y;
		}
		public int getColor() {
			return color;
		}
		public void setColor(int color) {
			this.color = color;
		}
	    
	    
}
